MaxProperty
MaxProperty
is an attribute that can be assigned to properties in a class that inherits MaxObject
to signify properties that are part of the Max Library Machine.
Declaration
You can declare any object that implements IDataType
as a MaxProperty
, for example arrays.
[MaxProperty]
public IntArray Values
{
get => (IntArray)get();
set => set(value);
}
PrototypeProperty
PrototypeProperty
is an internal
struct
that contains a template of a MaxProperty
.
When the Game
initializes, all classes that inherit MaxObject
will have a template instance created and added to a list inside the Game
. This instance is generated with a prototype of the property map used by all instances of this object to interact with the Max Library Machine. Each time a new instance is created through Game.InstanceCreate()
, it will transform the prototype property map from the template instance into a series of properties that are linked with the Max Environment and Memory Management.